To avoid confusion and put everyone on the same page, here is glossary of motorcycle riding terms to help you better define your problems in search of results. Enjoy.
Apex: 1. The highest inside point in a turn. 2. The point at which the rider comes the closest to the inside edge of the track is his apex.
Attention: 1. Focused awareness. 2. Directing the senses towards something known or unknown. 3. The ability to focus in on some aspect of riding.
Blue Groove: 1. Where the usable portion of the track builds up a layer of used rubber that is blueish in color and offer high traction.
Chicane: 1. A 3-turn section of track with each turn immediately following after the other. 2. A section of track added to slow rider speed, frequently added after straight sections of track.
Decision: The result of thinking through a riding problem and generating a plan intended to serve as a solution. 2. A decision is an idea that is translated into intended motion by the rider to correct or improve existing rider technique.
Deep: 1. The idea of keeping the bike vertical for as long as possible into a corner before leaning the bike onto its side late into the turn.
Drive: 1. The point at which acceleration begins.
Early Apex: 1. Coming close to the inside of the turn before the actual highest point of the turn.
Early Entry: 1. Beginning the turn at the earliest opportunity.
Entry: 1. Where the rider decides to start initiating steering inputs to lean the bike into a corner.
Esses: 1. 2 or more turns in successions, generally high-speed and laid out in an elongated 'S' shape.
Exit: 1. Where the turn begins to straighten out and acceleration begins. 2. The point at which a rider sees his way clear to begin the drive out of a corner.
Groove: 1. The part of the track with the best traction. Also known as a 'race line.'
Head shake: 1. A mildly unstable condition of the motorcycle where the forks begin oscillating side to side as the bike goes forward.
High line: 1. Away from the inside of the track.
Idea: 1. A grasp of a situation and its parts.
Late Apex: 1. Coming closest to the inside edge of the track past the actual highest point of the turn.
Low Line: 1. Close to the inside edge of the track. 2. Inside of the race line.
Loose: 1. Portions of the track that have changing levels of traction, resulting in a controlled but noticeable sliding.
Line: 1. The path a motorcycle and rider take when negotiating a turn. 2. The location of a bike at any point through a turn.
Middle: 1. The center portion of a turn. 2. The point at which steering ends and acceleration begins.
Plan: 1. A procedure a rider has decided upon. 2. The ordering of actions that can be predicted. 3. Where a rider spends his attention and how long he leaves it on each action.
Pointing: 1. The rider's actions that result in the bike going in an intended direction. Steering and sliding are two aspects of pointing.
Reference Point: 1. The exact location a rider uses to judge his position on the track. 2. A known point of area that tells a rider when to perform some action (brake, steer, accelerate.)
Sampling: 1. The act of sensing motion of the machine (speed, handling, lean angle, traction.) The shifting of attention from motion to thought and back in order to measure changing conditions with a rider's plan.
Scrub Off: 1. To reduce speed in a turn by leaning a bike over more than necessary or widening the path of travel through a corner. Note, no change in throttle application.
Tank Slapper: 1. A rapid and excessive alternating motion of the handlebars along their arc of travel. 2. The fork assembly goes from steering stop to steering stop in rapid succession.
Target: 1. An exactly defined, short-term goal.
Wiggle: 1. An unstable condition of a motorcycle wherein the front and back are oscillating from side-to-side.
Apex: 1. The highest inside point in a turn. 2. The point at which the rider comes the closest to the inside edge of the track is his apex.
Attention: 1. Focused awareness. 2. Directing the senses towards something known or unknown. 3. The ability to focus in on some aspect of riding.
Blue Groove: 1. Where the usable portion of the track builds up a layer of used rubber that is blueish in color and offer high traction.
Chicane: 1. A 3-turn section of track with each turn immediately following after the other. 2. A section of track added to slow rider speed, frequently added after straight sections of track.
Decision: The result of thinking through a riding problem and generating a plan intended to serve as a solution. 2. A decision is an idea that is translated into intended motion by the rider to correct or improve existing rider technique.
Deep: 1. The idea of keeping the bike vertical for as long as possible into a corner before leaning the bike onto its side late into the turn.
Drive: 1. The point at which acceleration begins.
Early Apex: 1. Coming close to the inside of the turn before the actual highest point of the turn.
Early Entry: 1. Beginning the turn at the earliest opportunity.
Entry: 1. Where the rider decides to start initiating steering inputs to lean the bike into a corner.
Esses: 1. 2 or more turns in successions, generally high-speed and laid out in an elongated 'S' shape.
Exit: 1. Where the turn begins to straighten out and acceleration begins. 2. The point at which a rider sees his way clear to begin the drive out of a corner.
Groove: 1. The part of the track with the best traction. Also known as a 'race line.'
Head shake: 1. A mildly unstable condition of the motorcycle where the forks begin oscillating side to side as the bike goes forward.
High line: 1. Away from the inside of the track.
Idea: 1. A grasp of a situation and its parts.
Late Apex: 1. Coming closest to the inside edge of the track past the actual highest point of the turn.
Low Line: 1. Close to the inside edge of the track. 2. Inside of the race line.
Loose: 1. Portions of the track that have changing levels of traction, resulting in a controlled but noticeable sliding.
Line: 1. The path a motorcycle and rider take when negotiating a turn. 2. The location of a bike at any point through a turn.
Middle: 1. The center portion of a turn. 2. The point at which steering ends and acceleration begins.
Plan: 1. A procedure a rider has decided upon. 2. The ordering of actions that can be predicted. 3. Where a rider spends his attention and how long he leaves it on each action.
Pointing: 1. The rider's actions that result in the bike going in an intended direction. Steering and sliding are two aspects of pointing.
Reference Point: 1. The exact location a rider uses to judge his position on the track. 2. A known point of area that tells a rider when to perform some action (brake, steer, accelerate.)
Sampling: 1. The act of sensing motion of the machine (speed, handling, lean angle, traction.) The shifting of attention from motion to thought and back in order to measure changing conditions with a rider's plan.
Scrub Off: 1. To reduce speed in a turn by leaning a bike over more than necessary or widening the path of travel through a corner. Note, no change in throttle application.
Tank Slapper: 1. A rapid and excessive alternating motion of the handlebars along their arc of travel. 2. The fork assembly goes from steering stop to steering stop in rapid succession.
Target: 1. An exactly defined, short-term goal.
Wiggle: 1. An unstable condition of a motorcycle wherein the front and back are oscillating from side-to-side.
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